Wednesday, March 13, 2013

Redefining the concept

The team recently encountered issues and errors with the story that will be told while using aqua break. Some add ons on the concept solved these problems and brought the installation one step further to be efficiently realized. Aqua break will get a soul to connect to the user more in depth and arise curiosity. Every time the user uses Aqua break he/she will figure out more about what the installation is about and what are the core values.
Furthermore Aqua break is using a rewarding system to teach and entertain the user. It consists of:

Punishment value:
The user will get a "cold shower" by the installation when biking through red

Reward value
The user will get entertained while waiting for the traffic light to switch to green. Therefore the installation will talk to the waiting user about some boring but very funny facts.

Also the team specified the target group more detailed to aim for more sufficient interaction and feedback.

The visual appearance will be more cyborg like to support the idea of a soul within the system. The following storyboards visualize the interaction more in detail.

Punishment scenario

The user approaches the installation

the user rides through the waterfall and gets wet


the user hears a sarcastic quote and hopefully does not get into an accident


Rewarding scenario

The user approaches the installation

The user stops for the red traffic light and listens to some facts presented by aqua break

the traffic lights switches to green and the user can continue riding. Aqua break will wish the user a nice day and highlight the slogan "if you get wet, you might be dead!"

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